
Dehya
Flame-Mane
The Eremites
A member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
Voice Actors
Base Stats
HP
15,675
ATK
265
DEF
628
HP
28.8%
Community Tier List
View full →Recommended Weapons for Dehya
Dehya Best Builds
Main DPS
Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.
Energy Recharge +20%
Sands of Eon
ATK%
Goblet of Eonothem
Pyro DMG Bonus%
Circlet of Logos
CRIT DMG%
Substats
Support
After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Sands of Eon
HP%
Goblet of Eonothem
HP%
Circlet of Logos
HP%
Substats
Reaction DPS
Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%, and their Lunar-Bloom reaction DMG is increased by 10%. Additionally, after the equipping character triggers Bloom, Hyperbloom, Lunar-Bloom, or Burgeon, they will gain another 25% bonus to the effects mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
Sands of Eon
Elemental Mastery
Goblet of Eonothem
Elemental Mastery
Circlet of Logos
Elemental Mastery
Substats
Best Dehya Team Comps
Overloaded
Burgeon
HyperBurgeon
Melt
Mono Pyro
Dehya Talent Priority
Priority
Sandstorm Assault
Lv.1Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.
Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Molten Inferno
Lv.9This art of Dehya's own invention changes its method of use depending on the combat situation.
Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.
Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.
Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.
Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.
Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Leonine Bite
Lv.9Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."
Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Unstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Stalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.
The Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%.
Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.
Constellations
The Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
·Molten Inferno's DMG will be increased by 3.6% of her Max HP.
·Leonine Bite's DMG will be increased by 6% of her Max HP.
The Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
A Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
An Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
The Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
The Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.
Ascension Materials
Phase 1 — 4 materials
Mora
x20000
Agnidus Agate Sliver
x1
Sand Grease Pupa
x3
Faded Red Satin
x3
Phase 2 — 5 materials
Mora
x40000
Agnidus Agate Fragment
x3
Light Guiding Tetrahedron
x2
Sand Grease Pupa
x10
Faded Red Satin
x15
Phase 3 — 5 materials
Mora
x60000
Agnidus Agate Fragment
x6
Light Guiding Tetrahedron
x4
Sand Grease Pupa
x20
Trimmed Red Silk
x12
Phase 4 — 5 materials
Mora
x80000
Agnidus Agate Chunk
x3
Light Guiding Tetrahedron
x8
Sand Grease Pupa
x30
Trimmed Red Silk
x18
Phase 5 — 5 materials
Mora
x100000
Agnidus Agate Chunk
x6
Light Guiding Tetrahedron
x12
Sand Grease Pupa
x45
Rich Red Brocade
x12
Phase 6 — 5 materials
Mora
x120000
Agnidus Agate Gemstone
x6
Light Guiding Tetrahedron
x20
Sand Grease Pupa
x60
Rich Red Brocade
x24


















