Kawaiimo
Sayu
4
anemo

Sayu

Mujina Ninja

Shuumatsuban

WeaponClaymore
ElementAnemo
RegionInazuma
BirthdayOctober 19

A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

Voice Actors

Lilypichu (Lily Ki)(ENGLISH)Sakula小舞(CHINESE)洲崎綾(JAPANESE)Lee Ji-hyeon(KOREAN)

Base Stats

LevelLv.90

HP

11,854

ATK

244

DEF

745

Elemental Mastery

96

Community Tier List

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Sayu Best Builds

Swirl Driver

Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.

Sands of Eon

Energy Recharge%

Goblet of Eonothem

Elemental Mastery

Circlet of Logos

Elemental Mastery

Substats

Energy Recharge%ATK%Elemental Mastery

Sub DPS

Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.

Sands of Eon

ATK%

Goblet of Eonothem

Anemo DMG Bonus%

Circlet of Logos

CRIT Rate%

Substats

CRIT Rate%CRIT DMG%ATK%Energy Recharge%Elemental Mastery

Healer Support (no C6)

Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.

Sands of Eon

Energy Recharge%

Goblet of Eonothem

ATK%

Circlet of Logos

ATK%

Substats

ATK%Energy Recharge%Elemental Mastery

Healer Support (C6)

Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.

Sands of Eon

Elemental Mastery

Goblet of Eonothem

Elemental Mastery

Circlet of Logos

Elemental Mastery

Substats

ATK%Energy Recharge%Elemental Mastery

Best Sayu Team Comps

Sayu Talent Priority

Priority

1Yoohoo Art: Mujina Flurry
Elemental BurstLv.10
2Yoohoo Art: Fuuin Dash
Elemental SkillLv.8
3Shuumatsuban Ninja Blade
Normal AttackLv.1
Shuumatsuban Ninja Blade

Shuumatsuban Ninja Blade

Lv.1
combat 1

Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Yoohoo Art: Fuuin Dash

Yoohoo Art: Fuuin Dash

Lv.8
combat 2

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Yoohoo Art: Mujina Flurry

Yoohoo Art: Mujina Flurry

Lv.10
combat 3

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

Someone More Capable

Someone More Capable

passive 1

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

No Work Today!

No Work Today!

passive 2

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
·When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
·Increases the AoE of its attack against opponents.

Yoohoo Art: Silencer's Secret

Yoohoo Art: Silencer's Secret

passive 3

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Constellations

C1

Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

C2

Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:
·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

C3

Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

C4

Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

C5

Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

C6

Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Ascension Materials

Phase 1 — 4 materials
Mora

Mora

x20000

Vayuda Turquoise Sliver

Vayuda Turquoise Sliver

x1

Crystal Marrow

Crystal Marrow

x3

Whopperflower Nectar

Whopperflower Nectar

x3

Phase 2 — 5 materials
Mora

Mora

x40000

Vayuda Turquoise Fragment

Vayuda Turquoise Fragment

x3

Marionette Core

Marionette Core

x2

Crystal Marrow

Crystal Marrow

x10

Whopperflower Nectar

Whopperflower Nectar

x15

Phase 3 — 5 materials
Mora

Mora

x60000

Vayuda Turquoise Fragment

Vayuda Turquoise Fragment

x6

Marionette Core

Marionette Core

x4

Crystal Marrow

Crystal Marrow

x20

Shimmering Nectar

Shimmering Nectar

x12

Phase 4 — 5 materials
Mora

Mora

x80000

Vayuda Turquoise Chunk

Vayuda Turquoise Chunk

x3

Marionette Core

Marionette Core

x8

Crystal Marrow

Crystal Marrow

x30

Shimmering Nectar

Shimmering Nectar

x18

Phase 5 — 5 materials
Mora

Mora

x100000

Vayuda Turquoise Chunk

Vayuda Turquoise Chunk

x6

Marionette Core

Marionette Core

x12

Crystal Marrow

Crystal Marrow

x45

Energy Nectar

Energy Nectar

x12

Phase 6 — 5 materials
Mora

Mora

x120000

Vayuda Turquoise Gemstone

Vayuda Turquoise Gemstone

x6

Marionette Core

Marionette Core

x20

Crystal Marrow

Crystal Marrow

x60

Energy Nectar

Energy Nectar

x24

Sayu Guide - Best Builds, Teams & How to Play | Kawaiimo