
Zani
5★A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count. She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.
HP
134,687.5
ATK
5,462.5
DEF
13,884.4
Crit. Rate
5.0%
Crit. DMG
150.0%
Community Tier List
View full →Skills
Priority
Normal AttackRoutine NegotiationCrit. Rate+1.20%Crit. Rate+2.80%
Basic Attack Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3,Normal Attack at the right time to perform Basic Attack Breakthrough , which can be followed by Basic Attack Stage 4by Normal Attack again. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunging attack, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then Normal Attack at the right time to cast Basic Attack Breakthrough .
Resonance SkillRestless WatchATK+1.80%ATK+4.20%
Standard Defense Protocol Attack the target to deal Spectro DMGand enter a block stance. This state ends early if Zani is switched off the field. Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike , dealing Spectro DMGand further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2 s. Crisis Response Protocol When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol . Hold Resonance Skill to enter Ready Stance . While in Ready Stance , Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action , dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance , reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte , dealing Spectro DMG(also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2 s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze. Sunburst The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.
Resonance LiberationBetween Dawn and DuskATK+1.80%ATK+4.20%
Rekindle Deal Spectro DMGand enter Inferno Mode , increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode , the DMG Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode , Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8 s in Inferno Mode . Casting Resonance Liberation The Last Stand deals Spectro DMGand ends the Inferno Mode .
Intro SkillImmediate ExecutionCrit. Rate+1.20%Crit. Rate+2.80%
Attack the target, dealing Spectro DMG.
Forte CircuitThere Will Be A LightTune Break: Gauntlets
Heliacal Ember When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6 s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect. Scorching Light When Zani is in Inferno Mode ,Heavy Slash - Daybreak ,Heavy Slash - Dawning ,Heavy Slash - Nightfall , and Heavy Slash - Lightsmash become available, which deal Spectro DMGthat is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light . Hold Resonance Skill to enter Ready Stance , during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance , release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak . When attacked in a certain time after entering Ready Stance , reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash , consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2 s is reduced by 30%. After casting Heavy Slash - Lightsmash ,Basic Attack is replaced with Heavy Slash - Nightfall , consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall . If Heavy Slash - Nightfall Stage 1is interrupted,Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall . When Blaze is no less than 30,Basic Attack is replaced with Heavy Slash - Daybreak . After entering Inferno Mode , casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light . Hold Basic Attack to enter Ready Stance . After performing Heavy Slash - Daybreak ,Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning ,Basic Attack is replaced with Heavy Slash - Nightfall . If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes,Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes. Redundant Energy Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution . Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol . Obtain Redundant Energy when casting Pinpoint Strike . Cannot obtain Redundant Energy while in Inferno Mode . Blaze Blaze is capped at 100 when not in Inferno Mode . Blaze is capped at 150 in Inferno Mode . Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Recommended Weapons
Recommended Echoes
Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.
Cost 4
Crit. DMG
Cost 3
Spectro DMG Bonus
Cost 1
ATK%
Sub Stats
Crit. Rate / Crit. DMG / Energy Regen / ATK% / Heavy Attack DMG Bonus
Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.
Best Zani Team Comps
Resonance Chain
S1 — When the Alarm Clock Rings
Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.
S2 — Stale Bread With Energy Drink
Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.
S3 — Each Day A New Commute
When in Inferno Mode , every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.
S4 — More Efficiency, Less Drama
When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.
S5 — Delivered In Full On Time
The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.
S6 — First Things First? Clock Out!
The DMG Multipliers of Heavy Slash - Daybreak , Heavy Slash- Dawning , Heavy Slash - Nightfall , and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. Gain following effects when in Inferno Mode : - When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode . - Within 8s after entering Inferno Mode , Zani will remain standing with at least 1 HP if hit by a fatal blow.
Ascension Materials
Phase 1 — 2 materials
LF Polygon Core
x4
Shell Credit
x5000
Phase 2 — 4 materials
Platinum Core
x3
Sword Acorus
x4
MF Polygon Core
x4
Shell Credit
x10000
Phase 3 — 4 materials
Platinum Core
x6
Sword Acorus
x8
MF Polygon Core
x8
Shell Credit
x15000
Phase 4 — 4 materials
Platinum Core
x9
Sword Acorus
x12
HF Polygon Core
x4
Shell Credit
x20000
Phase 5 — 4 materials
Platinum Core
x12
Sword Acorus
x16
HF Polygon Core
x8
Shell Credit
x40000
Phase 6 — 4 materials
Platinum Core
x16
Sword Acorus
x20
FF Polygon Core
x4
Shell Credit
x80000
Voice Actors
en
Alexandra Metaxa
jp
Ueda Hitomi
cn
Nie Xiying
kr
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