Kawaiimo
Kinich
5
dendro

Kinich

Turnfire Hunt

Huitztlan

WeaponClaymore
ElementDendro
RegionNatlan
BirthdayNovember 11

A Huitztlan Saurian Hunter skilled at counting costs.

Voice Actors

Jacob Takanashi & Abby Espiritu(ENGLISH)斑马 & 弭洋(CHINESE)杉山紀彰 & 竹内順子(JAPANESE)Kang Seong-woo & Park Li-na(KOREAN)

Base Stats

LevelLv.90

HP

12,858

ATK

332

DEF

802

CRIT DMG

38.4%

Community Tier List

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Recommended Weapons for Kinich

Kinich Best Builds

Burgeon / Burning DPS

After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.

+

After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

Sands of Eon

ATK%

Goblet of Eonothem

Dendro DMG Bonus%

Circlet of Logos

CRIT Rate%

Substats

CRIT DMG%CRIT Rate%ATK%Energy Recharge%Elemental Mastery

Quicken DPS

After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.

+

Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

Sands of Eon

Elemental Mastery

Goblet of Eonothem

Dendro DMG Bonus%

Circlet of Logos

CRIT Rate%

Substats

CRIT DMG%CRIT Rate%ATK%Elemental Mastery

Best Kinich Team Comps

Kinich Talent Priority

Priority

1Canopy Hunter: Riding High
Elemental SkillLv.10
2Hail to the Almighty Dragonlord
Elemental BurstLv.8
3Nightsun Style
Normal AttackLv.1
Nightsun Style

Nightsun Style

Lv.1
combat 1

Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.

Charged Attack
Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Canopy Hunter: Riding High

Canopy Hunter: Riding High

Lv.10
combat 2

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.

Hail to the Almighty Dragonlord

Hail to the Almighty Dragonlord

Lv.8
combat 3

Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.
If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.

The Price of Desolation

The Price of Desolation

passive 1

When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.

Flame Spirit Pact

Flame Spirit Pact

passive 2

After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.

Night Realm's Gift: Repaid in Full

Night Realm's Gift: Repaid in Full

passive 3

When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing.
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;
Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.
Nightsoul Transmission can be triggered once every 10s by your own party.

When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.

Constellations

C1

Parrot's Beak

After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.
Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.

C2

Tiger Beetle's Palm

When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.

C3

Protosuchian's Claw

Increases the Level of Canopy Hunter: Riding High by 3.
Maximum upgrade level is 15.

C4

Hummingbird's Feather

When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.

C5

Howler Monkey's Tail

Increases the Level of Hail to the Almighty Dragonlord by 3.
Maximum upgrade level is 15.

C6

Auspicious Beast's Shape

After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.

Ascension Materials

Phase 1 — 4 materials
Mora

Mora

x20000

Nagadus Emerald Sliver

Nagadus Emerald Sliver

x1

Saurian Claw Succulent

Saurian Claw Succulent

x3

Juvenile Fang

Juvenile Fang

x3

Phase 2 — 5 materials
Mora

Mora

x40000

Nagadus Emerald Fragment

Nagadus Emerald Fragment

x3

Overripe Flamegranate

Overripe Flamegranate

x2

Saurian Claw Succulent

Saurian Claw Succulent

x10

Juvenile Fang

Juvenile Fang

x15

Phase 3 — 5 materials
Mora

Mora

x60000

Nagadus Emerald Fragment

Nagadus Emerald Fragment

x6

Overripe Flamegranate

Overripe Flamegranate

x4

Saurian Claw Succulent

Saurian Claw Succulent

x20

Seasoned Fang

Seasoned Fang

x12

Phase 4 — 5 materials
Mora

Mora

x80000

Nagadus Emerald Chunk

Nagadus Emerald Chunk

x3

Overripe Flamegranate

Overripe Flamegranate

x8

Saurian Claw Succulent

Saurian Claw Succulent

x30

Seasoned Fang

Seasoned Fang

x18

Phase 5 — 5 materials
Mora

Mora

x100000

Nagadus Emerald Chunk

Nagadus Emerald Chunk

x6

Overripe Flamegranate

Overripe Flamegranate

x12

Saurian Claw Succulent

Saurian Claw Succulent

x45

Tyrant's Fang

Tyrant's Fang

x12

Phase 6 — 5 materials
Mora

Mora

x120000

Nagadus Emerald Gemstone

Nagadus Emerald Gemstone

x6

Overripe Flamegranate

Overripe Flamegranate

x20

Saurian Claw Succulent

Saurian Claw Succulent

x60

Tyrant's Fang

Tyrant's Fang

x24

Kinich Guide - Best Builds, Teams & How to Play | Kawaiimo