
Arlecchino
Dire Balemoon
Fatui
"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
Voice Actors
Base Stats
HP
13,103
ATK
342
DEF
765
CRIT DMG
38.4%
Community Tier List
View full →Recommended Weapons for Arlecchino
Arlecchino Best Builds
Build #1
When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Sands of Eon
ATK%
Goblet of Eonothem
Pyro DMG Bonus%
Circlet of Logos
CRIT Rate%
Substats
Best Arlecchino Team Comps
Overload + Hexerei
Overload + Hexerei #2
Arlecchino Talent Priority
Priority
Invitation to a Beheading
Lv.10Normal Attack
Performs up to 6 consecutive spear strikes.
Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
All Is Ash
Lv.6Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.
Blood-Debt Directive
·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Balemoon Rising
Lv.6Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.
Agony Alone May Be Repaid
Blood-Debt Directives have the following characteristics:
·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.
·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.
A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
Strength Alone Can Defend
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.
The Balemoon Alone May Know
While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.
Constellations
"All Reprisals and Arrears, Mine to Bear..."
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.
"All Rewards and Retribution, Mine to Bestow..."
Blood-Debt Directives are now already Blood-Debt Due when first applied.
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.
You must first unlock the Ascension Talent "Agony Alone May Be Repaid."
"You Shall Become a New Member of Our Family..."
Increases the Level of Normal Attack: Invitation to a Beheading by 3.
Maximum upgrade level is 15.
"You Shall Love and Protect Each Other Henceforth..."
When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.
"For Alone, We Are as Good as Dead..."
Increases the Level of Balemoon Rising by 3.
Maximum upgrade level is 15.
"From This Day On, We Shall Delight in New Life Together."
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.
Ascension Materials
Phase 1 — 4 materials
Mora
x20000
Agnidus Agate Sliver
x1
Rainbow Rose
x3
Recruit's Insignia
x3
Phase 2 — 5 materials
Mora
x40000
Agnidus Agate Fragment
x3
Fragment of a Golden Melody
x2
Rainbow Rose
x10
Recruit's Insignia
x15
Phase 3 — 5 materials
Mora
x60000
Agnidus Agate Fragment
x6
Fragment of a Golden Melody
x4
Rainbow Rose
x20
Sergeant's Insignia
x12
Phase 4 — 5 materials
Mora
x80000
Agnidus Agate Chunk
x3
Fragment of a Golden Melody
x8
Rainbow Rose
x30
Sergeant's Insignia
x18
Phase 5 — 5 materials
Mora
x100000
Agnidus Agate Chunk
x6
Fragment of a Golden Melody
x12
Rainbow Rose
x45
Lieutenant's Insignia
x12
Phase 6 — 5 materials
Mora
x120000
Agnidus Agate Gemstone
x6
Fragment of a Golden Melody
x20
Rainbow Rose
x60
Lieutenant's Insignia
x24






















