Kawaiimo
Chevreuse
4
pyro

Chevreuse

Executor of Justice

Special Security and Surveillance Patrol

WeaponPolearm
ElementPyro
RegionFontaine
BirthdayJanuary 10

The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.

Voice Actors

Erica Lindbeck(ENGLISH)潘丹妮(CHINESE)下地紫野(JAPANESE)Chae Min-ji(KOREAN)

Base Stats

LevelLv.90

HP

11,962

ATK

193

DEF

605

HP

24.0%

Community Tier List

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Recommended Weapons for Chevreuse

Chevreuse Best Builds

Build #1

Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

+

When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

Sands of Eon

HP%

Goblet of Eonothem

HP%

Circlet of Logos

HP%

Substats

HP%Energy Recharge%CRIT Rate%CRIT DMG%

Best Chevreuse Team Comps

Chevreuse Talent Priority

Priority

1Short-Range Rapid Interdiction Fire
Elemental SkillLv.10
2Ring of Bursting Grenades
Elemental BurstLv.8
3Line Bayonet Thrust EX
Normal AttackLv.1
Line Bayonet Thrust EX

Line Bayonet Thrust EX

Lv.1
combat 1

Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Short-Range Rapid Interdiction Fire

Short-Range Rapid Interdiction Fire

Lv.10
combat 2

Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.

Ring of Bursting Grenades

Ring of Bursting Grenades

Lv.8
combat 3

Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

Vanguard's Coordinated Tactics

Vanguard's Coordinated Tactics

passive 1

When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.

Vertical Force Coordination

Vertical Force Coordination

passive 2

After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.

Double Time March

Double Time March

passive 3

Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Constellations

C1

Stable Front Line's Resolve

When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."

C2

Sniper Induced Explosion

After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.

C3

Practiced Field Stripping Technique

Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.

C4

The Secret to Rapid-Fire Multishots

After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.

C5

Enhanced Incendiary Firepower

Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.

C6

In Pursuit of Ending Evil

After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Ascension Materials

Phase 1 — 4 materials
Mora

Mora

x20000

Agnidus Agate Sliver

Agnidus Agate Sliver

x1

Lumidouce Bell

Lumidouce Bell

x3

Meshing Gear

Meshing Gear

x3

Phase 2 — 5 materials
Mora

Mora

x40000

Agnidus Agate Fragment

Agnidus Agate Fragment

x3

Fontemer Unihorn

Fontemer Unihorn

x2

Lumidouce Bell

Lumidouce Bell

x10

Meshing Gear

Meshing Gear

x15

Phase 3 — 5 materials
Mora

Mora

x60000

Agnidus Agate Fragment

Agnidus Agate Fragment

x6

Fontemer Unihorn

Fontemer Unihorn

x4

Lumidouce Bell

Lumidouce Bell

x20

Mechanical Spur Gear

Mechanical Spur Gear

x12

Phase 4 — 5 materials
Mora

Mora

x80000

Agnidus Agate Chunk

Agnidus Agate Chunk

x3

Fontemer Unihorn

Fontemer Unihorn

x8

Lumidouce Bell

Lumidouce Bell

x30

Mechanical Spur Gear

Mechanical Spur Gear

x18

Phase 5 — 5 materials
Mora

Mora

x100000

Agnidus Agate Chunk

Agnidus Agate Chunk

x6

Fontemer Unihorn

Fontemer Unihorn

x12

Lumidouce Bell

Lumidouce Bell

x45

Artificed Dynamic Gear

Artificed Dynamic Gear

x12

Phase 6 — 5 materials
Mora

Mora

x120000

Agnidus Agate Gemstone

Agnidus Agate Gemstone

x6

Fontemer Unihorn

Fontemer Unihorn

x20

Lumidouce Bell

Lumidouce Bell

x60

Artificed Dynamic Gear

Artificed Dynamic Gear

x24

Chevreuse Guide - Best Builds, Teams & How to Play | Kawaiimo