
Rebecca
5★An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.
HP
145,000
ATK
5,000
DEF
14,336.6
Crit. Rate
5.0%
Crit. DMG
150.0%
Community Tier List
View full →Skills
Normal AttackMix-'n'-MatchCrit. Rate+1.20%Crit. Rate+2.80%
Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress . - Performing Heavy Attack - Huntress . - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress . - Casting Tactical Dodge - Huntress . - Casting Resonance Skill . - Casting Intro Skill . Additional Electro DMGis dealt upon a successful Dodge during Tactical Dodge - Huntress . Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts . - Casting Tactical Dodge - Guts . - Casting Resonance Skill . - Casting Intro Skill . Additional Electro DMGis dealt upon a successful Dodge during Tactical Dodge - Guts .
Resonance SkillTactical TweaksATK+1.80%ATK+4.20%
Resonance Skill - It's Big Boomin' Time! Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG. Resonance Skill - Come 'n' Get Me! Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress .
Resonance LiberationParty 'til Dawn!ATK+1.80%ATK+4.20%
Switching to Mk. 31 HMGmode generates a field of Stagnation for 9.5 s, in which: Rebecca fires the Mk. 31 HMGautomatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload . or hold Normal Attack or Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMGand gains 50% DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload . Hitting targets with the standard firepower Mk. 31 HMGgrants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMGgrants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMGgrants 6 points. BOOM! Fireworks!After Mk. 31 HMGmode ends or when Overload is maxed,BOOM! Fireworks!is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks!ends Mk. 31 HMG. -Hold Resonance Liberation while in Mk. 31 HMGmode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMGmode removes all Overload .
Tune BreakHack - MeltdownCrit. Rate+1.20%Crit. Rate+2.80%
When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered : When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered , Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8 s.
Forte CircuitGloves Are Comin' Off!Crit. Rate+1.20%Crit. Rate+2.80%
Switch Gears!Upon casting Resonance Skill or Intro Skill , Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode. Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3 s:Intro Skill - Yo, It's Big Boomin' Time!,Intro Skill - Hey, Leadhead, Come 'n' Get Me!,Heavy Attack - Rat-tat-tat!: Huntress ,Heavy Attack - Bang-bang-bang!: Guts , and Resonance Liberation - BOOM! Fireworks!. Hack Response - Meltdown Deal Electro DMGto all targets affected by Hack - Interfered within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Fervor ,Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress . Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress , which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress , if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress ,release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress . Heavy Attack - Bang-bang-bang!: Guts At 120 points of Fervor ,Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts . Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts , which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor . Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants!is gained by casting Intro Skill - Yo, It's Big Boomin' Time!or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 of Fervor. Hot Hand Rebecca can hold up to 120 points of Hot Hand . Regenerates over time at a rate of 10 per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 . A Girl Gets What She Wants!At 120 points of Hot Hand , casting Intro Skill - Yo, It's Big Boomin' Time!,Intro Skill - Hey, Leadhead, Come 'n' Get Me!,Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me!grants the following effects for 12 s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 per second.
Resonance Chain
S1 — Try Not to Get in the Way!
The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress , Heavy Attack - Huntress , Tactical Dodge - Huntress , and Dodge Counter - Huntress - Basic Attack - Guts , Tactical Dodge - Guts , Dodge Counter - Guts . When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts , if Rebecca has sufficient Street Smarts stacks, 1 will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.
S2 — Oh, Hey Choom!
Casting Intro Skill - Yo, It's Big Boomin' Time! , Intro Skill - Hey, Leadhead, Come 'n' Get Me! , or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting , they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.
S3 — Don't Sweat Your Six!
Rebecca's Resonance Liberation - Party 'til Dawn! , and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand .
S4 — Got Ya Covered!
Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.
S5 — Dreamin' on the Edge
Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting .
S6 — Maybe, Just Maybe...
Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts , Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts . When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 of Fervor . This effect is triggered once every 4s.
Ascension Materials
Phase 1 — 2 materials
LF Mech Core
x4
Shell Credit
x5000
Phase 2 — 4 materials
Nightmare Flashdrive
x3
Past Reveries
x4
MF Mech Core
x4
Shell Credit
x10000
Phase 3 — 4 materials
Nightmare Flashdrive
x6
Past Reveries
x8
MF Mech Core
x8
Shell Credit
x15000
Phase 4 — 4 materials
Nightmare Flashdrive
x9
Past Reveries
x12
HF Mech Core
x4
Shell Credit
x20000
Phase 5 — 4 materials
Nightmare Flashdrive
x12
Past Reveries
x16
HF Mech Core
x8
Shell Credit
x40000
Phase 6 — 4 materials
Nightmare Flashdrive
x16
Past Reveries
x20
FF Mech Core
x4
Shell Credit
x80000
Voice Actors
en
Alex Cazares
jp
Kurosawa Tomoyo
cn
Chen Zhang
kr
Park Si Yoon

